Polarity The damage system we have now should be further simplified. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. All in all - they're secondary mods, nothing more. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. The game features a fantasy open-world environment and action-based combat system. Close. Single Element: +25% Slash only shows its mettle when armor levels get high and that doesn't take very long. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. When you use a puncture weapon against an armoured target you do more damage and vice versa. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Piercing Hit: +90% Puncture, +0.9 Punch-through Sad too because I already lvled up some of them thinking I was going to need them. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Unlike the other status . Common Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . WARFRAME Wiki is a FANDOM Games Community. 2020 Digital Extremes Ltd. All rights reserved. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). So the damage of a weapon can in a sense over ride the base status of the weapon. Very high critical and status chance also with high attack speed. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. 1. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. The simplest solution would simply be to buff the IPS mods with secondary stats. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Impact or Puncture or Slash? Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Melee units are unaffected by Blast's status effect. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Valve Corporation. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Sounds weird doesn't it? Classic and satisfying dish with garlic, lemon, and rosemary. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Toxin is also a solid choice for fighting unarmored Grineer. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Warframe is a popular third-person shooter video game developed and published by Digital Extremes. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Edit Preferences Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Scaling armor gives ehp disparity even between units of the same faction. super heavy Slash weighted), but honestly they're still not very good. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Am I right or do I have it completely wrong? Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. 310 Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. New Movie News, Movie Trailers & upcoming Movie Reviews. Only disadvantage of this melee is low impact and puncture damage. Blast is created by combining Heat and Cold. Impact Damage is one of the three physical damage types. 5. It's easy! (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. 2020 Digital Extremes Ltd. All rights reserved. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). These are the most common damage types. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Viral/Bleed remains as the best answer to armor besides Warframe abilities. but the community still wants their OP status. It's easy! Combining two elemental mods will create a combined element. Whether you're a veteran of the Origin System or a brand new Tenno taking the first yes, anyone shouldhave been able to see that coming. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Some weapons are split down the middle for what they provide for damage. These are the most common damage types. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. How to leave a lasting impression on the enemy. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. However, the actual effects from the armor stripping are applicable for the whole squad. Sourced from official drop table repository. and if you dont have the elemental mods you need to build optimally. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. However, this is a total guess, I personally have never used them at all. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . - At maximum 10 stacks enemy is stunned. And impact as a base element is good against shields. Slash only shows its mettle when armor levels get high. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. A +10% slash would make the weapon deal 5 more slash damage. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Radiation is the result of combining Heat and Electricity. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon
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